4 research outputs found

    Building Resilient Cloud Over Unreliable Commodity Infrastructure

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    Cloud Computing has emerged as a successful computing paradigm for efficiently utilizing managed compute infrastructure such as high speed rack-mounted servers, connected with high speed networking, and reliable storage. Usually such infrastructure is dedicated, physically secured and has reliable power and networking infrastructure. However, much of our idle compute capacity is present in unmanaged infrastructure like idle desktops, lab machines, physically distant server machines, and laptops. We present a scheme to utilize this idle compute capacity on a best-effort basis and provide high availability even in face of failure of individual components or facilities. We run virtual machines on the commodity infrastructure and present a cloud interface to our end users. The primary challenge is to maintain availability in the presence of node failures, network failures, and power failures. We run multiple copies of a Virtual Machine (VM) redundantly on geographically dispersed physical machines to achieve availability. If one of the running copies of a VM fails, we seamlessly switchover to another running copy. We use Virtual Machine Record/Replay capability to implement this redundancy and switchover. In current progress, we have implemented VM Record/Replay for uniprocessor machines over Linux/KVM and are currently working on VM Record/Replay on shared-memory multiprocessor machines. We report initial experimental results based on our implementation.Comment: Oral presentation at IEEE "Cloud Computing for Emerging Markets", Oct. 11-12, 2012, Bangalore, Indi

    CGuard: Efficient Spatial Safety for C

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    Spatial safety violations are the root cause of many security attacks and unexpected behavior of applications. Existing techniques to enforce spatial safety work broadly at either object or pointer granularity. Object-based approaches tend to incur high CPU overheads, whereas pointer-based approaches incur both high CPU and memory overheads. SGXBounds, an object-based approach, is so far the most efficient technique that provides complete out-of-bounds protection for objects. However, a major drawback of this approach is that it can't support address space larger than 32-bit. In this paper, we present CGuard, a tool that provides object-bounds protection for C applications with comparable overheads to SGXBounds without restricting the application address space. CGuard stores the bounds information just before the base address of an object and encodes the relative offset of the base address in the spare bits of the virtual address available in x86_64 architecture. For an object that can't fit in the spare bits, CGuard uses a custom memory layout that enables it to find the base address of the object in just one memory access. Our study revealed spatial safety violations in the gcc and x264 benchmarks from the SPEC CPU2017 benchmark suite and the string_match benchmark from the Phoenix benchmark suite. The execution time overheads for the SPEC CPU2017 and Phoenix benchmark suites were 42% and 26% respectively, whereas the reduction in the throughput for the Apache webserver when the CPUs were fully saturated was 30%. These results indicate that CGuard can be highly effective while maintaining a reasonable degree of efficiency
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